Tag Archives: massive

Adding a background plate to a Massive crowd rendering

A user recently asked how to render a preview image with Air from Massive that included a background plate.   The Massive camera node includes an option to specify a background image, but that setting is not exported to rib for … Continue reading

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Adding an occlusion pass

Air’s surface shaders provide a consistent set of output variables for common rendering passes such as diffuse, specular, reflection, and per-light channels.  Any or all of these values can be saved during a single invocation of the renderer, either to … Continue reading

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Visualizing procedural bounding boxes

Procedural primitives are a powerful mechanism for efficiently rendering complex scenes.  In a scene file a procedural primitive is defined with the Procedural RIB command: Procedural “type” [arguments] [minx maxx miny maxy minz maxz] The array of 6 floats at … Continue reading

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