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  RhinoAir Plugin Features

 


Rendering

Once the plugin and toolbars are installed, rendering is simple as selecting a button from the Air Render toolbar:

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The toolbar includes buttons for one-click global illumination, ambient occlusion, and outline rendering.  Each feature can be configured using a page in the Rhino document properties dialog.

Alternatively, the RhinoAir menu provide an extensive list of options for rendering with Air, TweakAir, and BakeAir.

Robust Support for Geometric Primitives

Air renders NURB surfaces directly.  No pre-meshing in Rhino is required.  Of course if you need to render polymeshes or would like to use a mesh to render a NURB surface, Air efficiently renders polygons as well.  Air renders smooth curves, dimensions, and text as true 3D entities with full anti-aliasing.  Air offers additional primitives not available in other renderers including subdivision surfaces, blobbies and volume primitives.

Materials

The RhinoAir plugin translates existing Rhino materials for rendering with Air, allowing you to start rendering with your existing materials immediately.

For more advanced materials, use any of the more than 60 surface and displacement shaders included with Air to produce a wide range of material appearances.  (No programming required.)  Edit and preview materials right inside the regular Rhino properties dialog.

For users wishing to create custom shaders, Air includes the Vshade shader creation tool for easily constructing shaders by connecting predesigned blocks.

Displacement

True render-time, sub-pixel, micro-polygon displacement is supported.  Displacement patterns can come from a texture map or be generated by a procedural shader.

Rapid Prototyping

Displacement can be used to apply complex textures to surfaces, and the resulting displaced surfaces can be saved as meshes for manufacturing.

Global Illumination

Easy-to-use global illumination effects from true indirect lighting with color bleeding or fast ambient occlusion.  GI and occlusion caches can be saved to a file and re-used to accelerate re-rendering.

Lighting

All standard Rhino light types are supported, including linear lights and rectangular area lights, with per-light control over shadow blur and sampling for soft shadows.

Illustration

The Air Illustration toolbar has buttons for one-click rendering in different styles without scene modification.  Sample images.

IllustrationToolbar3

DarkTree Shaders

In addition to Air’s extensive shader library, use any of the 300+ advanced procedural DarkTree shaders available from Darkling Simulations.

DarkTreeSamples

Flexible Output

Save multiple output values from a single rendering for later compositing, at 8-bit, 16-bit, or floating-point precision.  Render standard passes (diffuse, specular, reflections, etc) to a multilayer PSD or EXR file ready for tweaking in your favorite 2D paint program.

Distributed Rendering

Multiple machines can be used to render a single image (a separate Air license is required for each machine).

Subsurface Scattering

Depth of Field

Atmospheric Effects

Bongo and View-based Animation


Render Bongo animations with Air straight from Rhino.  The RhinoAir plugin also has integrated support for basic turntable, fly-through, and camera path animation.  Animated frames render as a separate process, allowing you to continue to work in Rhino while rendering.

Other features

Most scene and object properties for AIR are scriptable via commands included in the plugin.  The plugin does not use the Rhino RDK, and it should be compatible with other renderers you may already have installed.

Download Free Air Version

 

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