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  Massive

 


“Air works great with Massive. It's a high-quality, highly efficient and cost-effective solution that we are happy to recommend to our customers."

 - Stephen Regelous, founder, Massive Software

 

 


What is Massive?  (from the Massive Software web site)

Massive is the premier 3D animation system for generating crowd-related visual effects for film and television. Using Massive, an animator or TD designs characters with a set of reactions to what is going on around them.

The reactions of the characters determine what they do and how they do it. Their reactions can even simulate emotive qualities such as bravery, weariness, or joy. The agent reactions can control key-framed or motion captured animation clips called actions.

Characters that perform on their own in this way are referred to as agents. Massive is a system for designing and running such agents. When scaled up into the hundreds - or hundreds of thousands - the interaction within the crowd that emerges from these individuals is highly realistic.

 

 


Credits:  Some projects featuring work with AIR and Massive:

Film: Spartacus, 2012, Changeling, Talladega Nights, Live Free or Die Hard, Spiderman 3, Charlotte’s Web, Renaissance, Bury My Heart at Wounded Knee, One Night with the King

Commercials:  Budweiser “The Wave”, Miller “Break from the Crowd”, Sanlam Herd, Adidas Olympics, Monster, Fan Cam

 

  Massive Tips and Tools

 


The following pages describe tips and tools for rendering scenes produced by Massive with AIR.

Rendering Massive Scenes with AIR
Command Line Rendering
Display Customization and Multipass Rendering
Frame Numbers for per Frame Output

Manipulating Massive Ribs with massrib
Scene Modification with RI Filters
Shading and Lighting with Air Space

Ambient Occlusion in Massive
Mattes, Layers, and Groups
Sharper Pixel Filters
Eliminating Shadow Artifacts on Terrain

Rendering Agents with Maya & MayaMan
Automatic Level of Detail
Massive Agent Light Tool (malt)
Optimization Tips for Massive Scenes

Rendering Massive Agents in Rhino
Rendering a Depth Pass (New!)

 

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