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  What’s New

 


AIR 14 (December 2014)

New free version for Windows
New Material Editor for Windows
New Material Library compatible with all plug-ins
Unified texture cache for all threads
Automatic texture conversion at render time
Stroke shaders for custom line drawing
Leather & cloth shaders
Watercolor shaders
New light shaders
Optimized global illumination
Tiled rendering for BakeAir
64-bit BakeAir for Windows

 

 


AIR 13 (September 2013)

Physically plausible material shaders
New Retexture application for interactive material tweaks of final images
Radiosity cache for faster indirect lighting
Faster ambient occlusion
Additive shadow channel for better compositing
Shaders for creating and shading carpet
Shaders for spherical and projective lights
Specify a light’s color as a solar spectrum
Curve tapering
Automatic color space conversion for raw textures
Air Show print option
 

 

 


AIR 12 (August 2012)

64-bit Air binary for Windows
Ray tracing option for primary hidden surface method
New cache accelerates GI with environment shaders
New ocean and ocean waves shaders
More than a dozen new and improved shaders
Much faster instancer sampling in 2D (for faster grass or fur)
Instancer evaluation is now multithreaded
Export outlines in AI and DXF vector format
TweakAir can tweak networked shaders
Air Show 7 with a new log window
Vshade 5 with new iterator block
mktex can stitch a grid of small images into one large image
mktex: new incremental conversion mode for large textures
Many fixes and optimizations to work with Air Stream

 

 


AIR 11 (July 2011)

Shader networks and layered shaders
Environment shaders
PTEX for per-face texture mapping
Physical sun and sky shaders
Tone mapping
Deep image hider and file format
Ray tracing memory optimization
Smarter texture caching
Directory mapping
Mesh baking:  bake shading values to mesh vertices
 

 

 


AIR 10 (July 2010)

64-bit Air binary for Linux
Unlimited threading license option
Stereo and multicamera rendering
Spectral color definition
Spectral Pre-filtering and Chromatic Adaptation
Photometric lights and IES light profiles
User-defined shading language structures
Point-based ambient occlusion
More efficient ray-traced occlusion
More efficient subsurface scattering
Multithreaded procedural primitives
More efficient mesh displacement for polygons
Improved micropolygon shade mode
More efficient rendering with unconverted texture maps
Export outlines in SVG vector format
Geometry export to STL format
 

 

 


AIR 9 (August 2009)

Light shaders for baking shadows and illumination
Improved fragment/deep shadow maps
Light channel tracking through reflections
Light channel tracking through GI
Portal light shader for optimized interior rendering
New controls for optimizing environment map queries
Micropolygon shading mode
View-independent tessellation option
TweakAIR support for view/camera changes
TweakAIR batch mode for scripted incremental rendering
BakeAIR multithreading
AIR Show 4 with 3D LUT support
Vshade 3 with support for TweakAIR
Compositing in mktex texture conversion tool
New common product licensing policy
 

 

 


AIR 8 (December 2008)

Procedure shaders: generate new primitives at render time
Instancer shaders:  create new objects based on an existing primitive
New 3D texture and point cloud features
AIR Show 3.0
Vshade 2.0
Massive Agent Light Tool
New option to interpolate fragment shadow maps
Save individual channels of a color output variable
More efficient rendering of large point sets
Render points as disks or oriented patches
Render curves as tubes
Reflection group selection added to reflective surface shaders
Enhanced geometry export
Easy command line rendering of frame sequences
New documentation and examples for Procedural primitives
Update to version 5.0 of the Reprise License Manager (RLM)
 

 

 


AIR 7 (March 2008)

New Rhino-to-Air plugin with TweakAir support
Automatic level of detail (LOD)
Houdini 9 support
Better filtering of HDR images
New alternate noise algorithm
Shading compiler support for function overloading
Precise shadow control with shadow casting groups
Per-light output values
Field rendering
Arbitrary clipping planes
Improved subsurface scattering
New Air Control render queue on Windows
New Air Show options for sRGB and background display
Texture conversion of mirror ball environment maps
 

 

 


AIR 6 (July 2007)

Adaptive motion blur
Tips for rendering Massive scenes
New massrib tool for manipulating Massive scenes
Optimizations for Massive scenes
RI command filter plug-ins
New shading compiler optimizations
New bake3d() and texture3d() shadeops for general point sets
New implicit surface primitive for rendering grid data as an isosurface
Support for the Reprise License Manager
Mesh displacement for NURBs and polygon meshes
Local caching of networked texture file
Better sampling for occlusion and GI without caching
New screen-space occlusion cache
Better mid-point shadow maps
AIR Show option to show checked background
AIR Space 0.3
Gamma correction for mktex and mktexui
 

 

 


AIR 5 (December 2006)

Fragment shadow maps for “deep” mapped shadows
Render objects to separate layers in a single pass
Per-light output channels from AIR surface shaders
Much more efficient rendering of motion blurred particles and curves
New “meshdisplacement” displacement method
Higher quality traced reflections
More efficient rendering of instanced particle systems
Motion vector output for the Reel Smart Motion Blur plugin
Volume primitive enhancements
Access up to 4GB memory under 64-bit Windows
New shaders for normal mapping
TweakAIR support for moving area lights
AIR Space 0.2
 

 

 


AIR 4.1 (July 2006)

AIR Space
TweakAIR enhancements
Much improved environment map filtering
Conditional RIB
Gzipped RIB support
AIR texture map display
New subdivision mesh texture interpolation option
Automap improvements
Automatic tangent vectors for polygon meshes
 

 

 


AIR 4.0 (November 2005)

Volume primitives
Automatric shadow maps
Fast re-lighting mode for TweakAIR
New and enhanced illumination models
More efficient curve rendering and wide curve support
More efficient and accurate subdivision meshes
New shadow map display mode for AIR Show
 

 

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 Feature Summary

 Multithreading
Fast Scanline Rendering
 Ray Tracing
 Programmable Shading
 Global Illumination
 Motion Blur
 Depth of Field
 True Displacement
 Area Lights
 Automatic Meshing
 Trimmed NURBs
 Subdivision Meshes
 Curves/Hair/Fur
 Particles
 Blobbies
 Caustics
 HDR Input and Output
 Level of Detail
 Procedural Modeling
 Ambient Occlusion
Subsurface Scattering
Toon Rendering
Distributed Rendering
Volume Rendering

 


 Supported platforms

    Windows 32- and 64-bit
    Linux 64-bit
 

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