Author Archives: sitexgraphics

Rendering a Motion Pass in Massive with Air

Air includes two surface shaders for rendering a motion pass: ReelSmartMotion:  This surface shader produces an image compatible with the ReelSmart Motion blur plugin from RE:Vision Effects. MotionPass:  This is a general motion vector shader with an optional opacity map. … Continue reading

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Textures for Massive

For best performance and quality, we usually recommend that all source textures be converted to Air texture files for rendering with Air.  This conversion can be accomplished using either the the mktex command line tool or the mktexui user interface … Continue reading

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Air 13 Released

SiTex Graphics has released Air 13.  You can read about the new and improved features in the press release here: Air 13 Press Release Highlights of the new release include new physically plausible shaders, faster indirect illumination, and a new … Continue reading

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