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Category Archives: RIB Filters
Visualizing procedural bounding boxes
Procedural primitives are a powerful mechanism for efficiently rendering complex scenes. In a scene file a procedural primitive is defined with the Procedural RIB command: Procedural “type” [arguments] [minx maxx miny maxy minz maxz] The array of 6 floats at … Continue reading
Posted in RIB Filters
Tagged massive, procedural primitive, renderman, rib filter
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