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Category Archives: Passes
Rendering a Motion Pass in Massive with Air
Air includes two surface shaders for rendering a motion pass: ReelSmartMotion: This surface shader produces an image compatible with the ReelSmart Motion blur plugin from RE:Vision Effects. MotionPass: This is a general motion vector shader with an optional opacity map. … Continue reading
How to render an object’s x,y,z position
A user asked how to render an object’s world-space position into an image. To address this question, we’ve included a new ShowPosition surface shader in Air 11.04 and later. Here are the shader parameters: Surface “ShowPosition” “float UnitSize” [1] “float[3] … Continue reading
Adding an occlusion pass
Air’s surface shaders provide a consistent set of output variables for common rendering passes such as diffuse, specular, reflection, and per-light channels. Any or all of these values can be saved during a single invocation of the renderer, either to … Continue reading