Tag Archives: massive

Rendering a Motion Pass in Massive with Air

Air includes two surface shaders for rendering a motion pass: ReelSmartMotion:  This surface shader produces an image compatible with the ReelSmart Motion blur plugin from RE:Vision Effects. MotionPass:  This is a general motion vector shader with an optional opacity map. … Continue reading

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Textures for Massive

For best performance and quality, we usually recommend that all source textures be converted to Air texture files for rendering with Air.  This conversion can be accomplished using either the the mktex command line tool or the mktexui user interface … Continue reading

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Fast spherical lights

A spherical light source can provide more realistic illumination than a traditional point light because it gives the light an actual size and shape.  The usual way to render a sphere light is to use an area light shader with … Continue reading

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