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Tag Archives: shaders
Rendering a Motion Pass in Massive with Air
Air includes two surface shaders for rendering a motion pass: ReelSmartMotion: This surface shader produces an image compatible with the ReelSmart Motion blur plugin from RE:Vision Effects. MotionPass: This is a general motion vector shader with an optional opacity map. … Continue reading
Fake Carpet shader
Air 12.09 introduces a new FakeCarpet surface shader that turns a simple rectangle into a patch of fuzzy carpet. The carpet effect is produced by ray tracing a virtual field of carpet fibers inside the surface shader; no additional geometry … Continue reading
Fast spherical lights
A spherical light source can provide more realistic illumination than a traditional point light because it gives the light an actual size and shape. The usual way to render a sphere light is to use an area light shader with … Continue reading