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Category Archives: Massive
Rendering a Motion Pass in Massive with Air
Air includes two surface shaders for rendering a motion pass: ReelSmartMotion: This surface shader produces an image compatible with the ReelSmart Motion blur plugin from RE:Vision Effects. MotionPass: This is a general motion vector shader with an optional opacity map. … Continue reading
Textures for Massive
For best performance and quality, we usually recommend that all source textures be converted to Air texture files for rendering with Air. This conversion can be accomplished using either the the mktex command line tool or the mktexui user interface … Continue reading
Sharp edges and smooth shading normals in Massive
The Problem A user wants to import an object with both sharp edges and smooth edges into Massive for rendering with Air. This should be easy except that Massive only allows one shading normal per vertex, and Massive automatically smooths … Continue reading
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