Category Archives: Shaders

Fake Carpet shader

Air 12.09 introduces a new FakeCarpet surface shader that turns a simple rectangle into a patch of fuzzy carpet.  The carpet effect is produced by ray tracing a virtual field of carpet fibers inside the surface shader; no additional geometry … Continue reading

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Fast spherical lights

A spherical light source can provide more realistic illumination than a traditional point light because it gives the light an actual size and shape.  The usual way to render a sphere light is to use an area light shader with … Continue reading

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Animated Ocean Waves

Air 11.08 and later includes a new set of shaders for rendering animated ocean waves based on Jerry Tessendorf’s paper “Simulating Ocean Water”.  The shaders are: OceanWaves – displacement shader for the waves OceanSurface – surface shader for deep ocean … Continue reading

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