Tag Archives: dso

Animated Ocean Waves

Air 11.08 and later includes a new set of shaders for rendering animated ocean waves based on Jerry Tessendorf’s paper “Simulating Ocean Water”.  The shaders are: OceanWaves – displacement shader for the waves OceanSurface – surface shader for deep ocean … Continue reading

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A dictionary function for the shading language

For the Air 11 release we’ve added new shaders that compute a physical sky environment and sun position based on geographical location and date/time.  We thought it would be nice to be able to enter a location using a simple … Continue reading

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