Tag Archives: renderman

Fake Carpet shader

Air 12.09 introduces a new FakeCarpet surface shader that turns a simple rectangle into a patch of fuzzy carpet.  The carpet effect is produced by ray tracing a virtual field of carpet fibers inside the surface shader; no additional geometry … Continue reading

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Animated Ocean Waves

Air 11.08 and later includes a new set of shaders for rendering animated ocean waves based on Jerry Tessendorf’s paper “Simulating Ocean Water”.  The shaders are: OceanWaves – displacement shader for the waves OceanSurface – surface shader for deep ocean … Continue reading

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How to render an object’s x,y,z position

A user asked how to render an object’s world-space position into an image.  To address this question, we’ve included a new ShowPosition surface shader in Air 11.04 and later.  Here are the shader parameters: Surface “ShowPosition” “float UnitSize” [1] “float[3] … Continue reading

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