Tag Archives: renderman

Textures for Massive

For best performance and quality, we usually recommend that all source textures be converted to Air texture files for rendering with Air.  This conversion can be accomplished using either the the mktex command line tool or the mktexui user interface … Continue reading

Posted in Massive | Tagged , , | Comments Off on Textures for Massive

Fake Carpet shader

Air 12.09 introduces a new FakeCarpet surface shader that turns a simple rectangle into a patch of fuzzy carpet.  The carpet effect is produced by ray tracing a virtual field of carpet fibers inside the surface shader; no additional geometry … Continue reading

Posted in Shaders | Tagged , | Comments Off on Fake Carpet shader

Animated Ocean Waves

Air 11.08 and later includes a new set of shaders for rendering animated ocean waves based on Jerry Tessendorf’s paper “Simulating Ocean Water”.  The shaders are: OceanWaves – displacement shader for the waves OceanSurface – surface shader for deep ocean … Continue reading

Posted in Shaders | Tagged , | Comments Off on Animated Ocean Waves