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Tag Archives: renderman
Fake Carpet shader
Air 12.09 introduces a new FakeCarpet surface shader that turns a simple rectangle into a patch of fuzzy carpet. The carpet effect is produced by ray tracing a virtual field of carpet fibers inside the surface shader; no additional geometry … Continue reading
Animated Ocean Waves
Air 11.08 and later includes a new set of shaders for rendering animated ocean waves based on Jerry Tessendorf’s paper “Simulating Ocean Water”. The shaders are: OceanWaves – displacement shader for the waves OceanSurface – surface shader for deep ocean … Continue reading
How to render an object’s x,y,z position
A user asked how to render an object’s world-space position into an image. To address this question, we’ve included a new ShowPosition surface shader in Air 11.04 and later. Here are the shader parameters: Surface “ShowPosition” “float UnitSize” [1] “float[3] … Continue reading