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Tag Archives: renderman
Textures for Massive
For best performance and quality, we usually recommend that all source textures be converted to Air texture files for rendering with Air. This conversion can be accomplished using either the the mktex command line tool or the mktexui user interface … Continue reading
Fake Carpet shader
Air 12.09 introduces a new FakeCarpet surface shader that turns a simple rectangle into a patch of fuzzy carpet. The carpet effect is produced by ray tracing a virtual field of carpet fibers inside the surface shader; no additional geometry … Continue reading
Animated Ocean Waves
Air 11.08 and later includes a new set of shaders for rendering animated ocean waves based on Jerry Tessendorf’s paper “Simulating Ocean Water”. The shaders are: OceanWaves – displacement shader for the waves OceanSurface – surface shader for deep ocean … Continue reading