Monthly Archives: February 2012

How to render an object’s x,y,z position

A user asked how to render an object’s world-space position into an image.  To address this question, we’ve included a new ShowPosition surface shader in Air 11.04 and later.  Here are the shader parameters: Surface “ShowPosition” “float UnitSize” [1] “float[3] … Continue reading

Posted in Passes, Shaders | Tagged , | Comments Off