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Author Archives: sitexgraphics
A dictionary function for the shading language
For the Air 11 release we’ve added new shaders that compute a physical sky environment and sun position based on geographical location and date/time. We thought it would be nice to be able to enter a location using a simple … Continue reading
How to render a normal map
A poster to the Rhino newsgroup recently asked for an easy way to render a normal map based on a model in Rhino. This simple surface shader can be used to render such a tangent-space normal map with Air: surface … Continue reading
Viewing the rendering mesh
Air renders most geometric primitives as meshes of polygons. Viewing the rendering mesh can sometimes help diagnose errors or optimize rendering, whether the mesh is a polygon mesh provided as input or the result of tessellating a smooth surface primitive. … Continue reading