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Category Archives: Shaders
How to render an object’s x,y,z position
A user asked how to render an object’s world-space position into an image. To address this question, we’ve included a new ShowPosition surface shader in Air 11.04 and later. Here are the shader parameters: Surface “ShowPosition” “float UnitSize” [1] “float[3] … Continue reading
Shader Networks and Layered Shaders
SiTex Graphics Air version 11 (press release) introduces the ability to use multiple shaders to compute the shading for surfaces, displacements, imagers, and environments. This new capability provides a simple solution to several common shading tasks that would otherwise require … Continue reading
A dictionary function for the shading language
For the Air 11 release we’ve added new shaders that compute a physical sky environment and sun position based on geographical location and date/time. We thought it would be nice to be able to enter a location using a simple … Continue reading