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Tag Archives: renderman
How to render a normal map
A poster to the Rhino newsgroup recently asked for an easy way to render a normal map based on a model in Rhino. This simple surface shader can be used to render such a tangent-space normal map with Air: surface … Continue reading
Adding an occlusion pass
Air’s surface shaders provide a consistent set of output variables for common rendering passes such as diffuse, specular, reflection, and per-light channels. Any or all of these values can be saved during a single invocation of the renderer, either to … Continue reading
Visualizing procedural bounding boxes
Procedural primitives are a powerful mechanism for efficiently rendering complex scenes. In a scene file a procedural primitive is defined with the Procedural RIB command: Procedural “type” [arguments] [minx maxx miny maxy minz maxz] The array of 6 floats at … Continue reading
Posted in RIB Filters
Tagged massive, procedural primitive, renderman, rib filter
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