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Sharp edges and smooth shading normals in Massive
The Problem A user wants to import an object with both sharp edges and smooth edges into Massive for rendering with Air. This should be easy except that Massive only allows one shading normal per vertex, and Massive automatically smooths … Continue reading
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Adding a background plate to a Massive crowd rendering
A user recently asked how to render a preview image with Air from Massive that included a background plate. The Massive camera node includes an option to specify a background image, but that setting is not exported to rib for … Continue reading
Animated Ocean Waves
Air 11.08 and later includes a new set of shaders for rendering animated ocean waves based on Jerry Tessendorf’s paper “Simulating Ocean Water”. The shaders are: OceanWaves – displacement shader for the waves OceanSurface – surface shader for deep ocean … Continue reading