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Tag Archives: massive
Adding a background plate to a Massive crowd rendering
A user recently asked how to render a preview image with Air from Massive that included a background plate. The Massive camera node includes an option to specify a background image, but that setting is not exported to rib for … Continue reading
Adding an occlusion pass
Air’s surface shaders provide a consistent set of output variables for common rendering passes such as diffuse, specular, reflection, and per-light channels. Any or all of these values can be saved during a single invocation of the renderer, either to … Continue reading
Visualizing procedural bounding boxes
Procedural primitives are a powerful mechanism for efficiently rendering complex scenes. In a scene file a procedural primitive is defined with the Procedural RIB command: Procedural “type” [arguments] [minx maxx miny maxy minz maxz] The array of 6 floats at … Continue reading
